![]() With the campaigns, new maps stretch, Europe, the Mediterranean, India. the result is a relatively long trench warfare. Why playable? Due to the fact that the campaign will move you in time to the already played game, where the sides are relatively evenly distributed. There are a huge number of other, more or less playable, campaigns on the Internet. As a standard, the campaign is World War II and Rome. Not only predefined, but you can also create your own, but more on that. So far, there has only been an improvement in graphics and cosmetic changes, so what's new? Mainly the ability to play campaigns. Likewise, the manipulation of cities and other controls has hardly changed. Fortunately, the use of old abbreviations, such as goto, has not changed, there is nothing to improve. The classic squares (classic squared paper) from the first part have changed into diamonds, so you can move around the surface much better. The actual control of the troops has hardly changed. The overall graphic design is significantly improved and overall it can be said that it is not much better to do it with the same principle of the game (without compromising control). Likewise, the excellent introductory animation from the first part has no sequel. One has the impression of starting a program rather than continuing a legend. Commenting on this change is probably not worth it, but it is very surprising. The first difference is that the game is in windows design. There have, of course, been a few changes to the game's controls. The second part is the same plot, again you have to conquer the whole planet. For more information, you can visit the review of the first part or the entire website. You can also choose a humane path and win the way to build a spaceship. ![]() You start as a settler and after founding the first city you have to create a strong empire and then conquer the world. It is a turn-based strategy, the playing area is divided into squares and the units move along them. įirst for those who do not know the first part. If still tied, share victory.After the legendary Civilization, of course, there had to be a sequel, and how else, Civilization number two came forward. War: The player(s) with the least shields lose 1 worker.Īt the end of the 6th round, you also activate any end game bonuses you may have collected. Thirdly, check the new card for top left symbols: If no symbol, nothing happens, if sword then a war will happen, if meeple then a plague will happen. Secondly, the action options will shift, gaining one and losing another. If you already own 3 you can only pass this step! Round Endįirstly, the first player marker is shifted clockwise. Important: You can only have 3 civilization cards in total. If you make it passive, it adds one worker to your current worker supply (with a max of 4 workers). If you make it active, it replaces your current worker supply with workers equal to its worker stats. If it is passive, it tucks under your previous civilization (which retains both abilities), and the new one adds only its passive ability. If it is active, it covers your previous civilization (which then loses its active ability but retains its passive one). If you take a new civilization, you can either choose for it to be active (Rise) or passive (Annex). You can either take a new civilization or not. ![]() The second and third steps are the same as turn 1, with a difference to step 1. If you have more than 1 turn end ability, you may activate them in any order. White spaces give you your workers back at the end, red spaces do not.įinally, activate any turn end abilities, if you have them. If you take actions, you pick the spaces you wish to go to, which generally come in 4 types: white space which only requires a number of workers, white space which requires workers and money, red space which will require a worker sacrifice, red space which require a sacrifice and money. If you Rest, you gain 2 coins and 1 worker, but may only have a max of 4 workers in your supply. The game lasts 6 rounds where you will be building the greatest Civilization you can to earn the most points.įirst pick a civilization which has both an active (yellow) and passive (grey) ability along with the number of meeples it earns you on the side, any not picked gain 1 coin.
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